If I add 2 to every PC offset following each instance of a c0de word then usually everything is aligning as expected. so c0de word for short until a better term presents itself). Mobile saves are only a little different they scattered "c0de words" throughout the save (looks like DE C0 in the save, written as 0xC0DE, 2 bytes. The structure of San Andreas saves has been documented in great detail for PC and PS2 save. It would be a good idea to make more deliberate edits. There's a reasonably good chance that the player money value will be repeated in global variables, or possibly even a random value. Zero out the last 4 bytes of the file and then run the analysis on the whole file. I have a tool by pdescobar for fixing the checksums on PC and PS2 saves, but on mobile saves I've been using the built-in checksum-32 analysis tool of HxD, a free hex editor. Keep in mind that the bytes are written from left to right, so 0x01D3EE1B will be encoded as 1B EE D3 01. If you change a flag from 00 to 01 then you also need to add 1 to this value or the save will be rejected as corrupt. The last dword of the save file is a 32-bit checksum of all other bytes. but game says that save game is corrupted. i had 476488 money so i simply search for it and i changed it to 500000. Hi, can you tell me how did you hack money? i was trying do that with hex editor.
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